If you use a network prepare a short description of it, with details of its architecture and protocols. Say what you use the network for
Text 26. SECOND LIFE
1. Discuss the following questions in pairs:
1. What is a virtual world?
2. Why do people join virtual worlds? What can they do there?
3. What are the advantages and disadvantages of living in a virtual world? Do you think that a person’s virtual life can interfere with a ‘real’ one?
4.What is Second Life?
2. Match the following words and word combinations with their definitions and translate them into Russian:
a) to enable b) a grid c) texture d) to buy pre-made e) real estate f) currency g) to run a business h) to cash out for i) ties | 1. to obtain smth which is ready-made 2. property in the form of land and buildings 3. to manage a firm or an enterprise 4. a pattern of straight lines that cross over each other, forming squares 5. to give someone an opportunity to do smth 6. connections with people or places 7. a system of money in a particular country 8. the feel, appearance, or consistency of smth (e.g. of a surface or a substance) 9.to sell for (some amount of money) |
3. Fill in the gaps in the sentences using the words above. Each word can be used only once:
a) Video games usually _____ people to meet other users and participate in various activities.
b) If a user doesn’t want to create his or her own avatar, it is possible to _____ it _____.
c) Every country has its own _____ (e.g. dollars in the USA).
d) There are strong _____ between ‘virtual’ and ‘real’ worlds nowadays.
e) In Second Life a user can choose the _____ of the avatar’s skin and clothes.
f) There exist many video games in which people can create, buy or sell _____ _____.
g) In a virtual world users not only play but also _____ their own _____.
h) In Second Life the scene where all actions take place is called the _____.
i) A user can _____ _____ the property that he or she owns in a virtual world _____ real money.
4. Read the text and give the main idea of each paragraph:
Second Life (SL) is a virtual world developed by Linden Lab that launched on June 23, 2003 and is accessible via the Internet. A free client program called the Second Life Viewer enables its users, called Residents, to interact with each other through avatars. Residents can play and be entertained, have relationships, meet other residents, socialize, participate in individual and group activities, and create, buy and sell virtual property and services with one another, or travel throughout the world (which residents call "the grid").
There is a three-dimensional modeling tool based around simple geometric shapes that allows a resident to build virtual objects. This can be used in combination with the Linden Scripting Language which helps add functionality to objects. Textures for clothing and skin of the avatars, animations and gestures can be created using external software.
Avatars may take any form users choose (human, animal, vegetable, mineral, or a combination of them) or residents may choose to resemble themselves as they are in real life, or they may choose even more abstract forms. A single resident account may have only one avatar at a time, although the appearance of this avatar can change between as many different forms as the Resident wishes. Avatar forms, like almost everything else in SL, can be either created by the user, or bought pre-made. A single person may also have multiple accounts, and thus appear to be multiple Residents.
Avatars can communicate via local chat or global instant messaging (known as IM). Chatting is used for localized public conversations between two or more avatars, and is visible to any avatar within a given distance. IMs are used for private conversations, either between two avatars, or among the members of a group, or even between objects and avatars. Unlike chatting, IM communication does not depend on the participants being within a certain distance of each other. Instant messages may optionally be sent to a Resident's email when the Resident is logged off, although message length is limited to 4096 bytes. If a message is sent to an offline Resident it will also be saved to be viewed when they log on.
In Second Life, residents buy and sell inworld real estate and goods, using a currency called Linden Dollars (L$). This means that residents in the virtual world can actually run profitable businesses (or make investments) that can be cashed out for “real” money (at the rate of 270 L$ to one dollar U.S.). Further, the avatars, property, and other in-world creations developed by users remain their intellectual property, not that of Linden Labs.
Linden Lab provides Second Life Viewers for Microsoft Windows 2000/ XP/ Vista/ 7, Mac OS X, and most distributions of Linux. The viewer renders 3D graphics using the OpenGL technology. Since the viewer is open source, users may recompile it to create their own custom viewers. Recently a client known as Emerald, created by a group of residents has become popular among the user base of Second Life due to the large number of features they have added to the original client.
Each full region in the Second Life "grid" runs on a single dedicated core of a multi-core server. These servers run scripts in the region, as well as providing communication between avatars and objects present in the region.
Nowadays more and more people join the virtual worlds, as they provide a great number of opportunities for their residents. Second Life has many applications in the modern world being used as a platform for education, scientific research, religion, sports, politics, economics and many other spheres of life. This proves that the ties between such virtual environments and “real” world society are becoming stronger every day.
5. Find English equivalents for the following phrases in the text:
1. быть доступным через Интернет
2. взаимодействовать друг с другом
3. создавать, покупать и продавать виртуальную собственность
4. напоминать самих себя
5. инвестировать
6. оставаться чьей-либо интеллектуальной собственностью
7. стать популярным среди пользователей
8. предоставлять большие возможности
6. Answer the questions to the text:
1. How are users of Second Life called? How can they interact with each other?
2. How do avatars look like?
3. What are the ways of communication between avatars in Second Life?
4. What can become a user’s intellectual property in the virtual world?
5. Does the world of Second Life use its own currency? What is it?
6. What is Second Life Viewer? What is it used for? Can it be recompiled?
7. What are the applications of Second Life in modern life?
7. Decide if the following statesments are true or false. Correct the false ones:
1. Residents of Second Life participate in various activities such as meeting other people, selling property or travelling around the world.
2. To create some virtual object a user needs a special three-dimensional modeling tool in combination with the Linden Scripting language.
3. A Resident with one account may have multiple avatars at one and the same time.
4. IM is used for public conversations between two or more avatars and is visible to any avatar within a given distance.
5. Residents can buy or sell property using Linden Dollars which can be exchanged for real money.
6. Second Life attracts a great number of people and is used mostly for entertainment.
8. A) Answer the questions to complete the table. Use the information in the text:
1. What is an avatar? | An avatar is a visual presentation of a user in virtual worlds |
2. How can a user create its own avatar? | |
3. What appearance of an avatar may a user choose? | |
4. How many avatars does one user have? | |
5. How can avatars of different users communicate with one another? |
B) Summarize the information about avatars in Second Life in the written form. Try to use connectors:
· for listing things (first/ second/then/ finally; to begin with)
· for giving examples (for instance/ such as)
· for giving reasons (because/ since)
· for indicating addition (furthermore/ besides/ and/ in addition/ moreover)
· for making contrasts (however/ although/ whereas/ but)
· for explaining the results (so/ consequently/ as a result/ thus)