Symbolism, expressionism and cubism

Edvard Munch, a Norwegian artist, developed his symbolistic approach at the end of the 19th century, inspired by the French impressionist Manet. The Scream (1893), his most famous work, is widely interpreted as representing the universal anxiety of modern man. Partly as a result of Munch's influence, the German expressionist movement originated in Germany at the beginning of the 20th century as artists such as Ernst Kirschner and Erich Heckel began to distort reality for an emotional effect. In parallel, the style known as cubism developed in France as artists focused on the volume and space of sharp structures within a composition. Pablo Picasso and Georges Braque were the leading proponents of the movement. Objects are broken up, analyzed, and re-assembled in an abstracted form. By the 1920s, the style had developed into surrealism with Dali and Magritte.

Printmaking

Symbolism, expressionism and cubism - student2.ru

Symbolism, expressionism and cubism - student2.ru

The Chinese Diamond Sutra, the world's oldest printed book (868 CE)

Symbolism, expressionism and cubism - student2.ru

Symbolism, expressionism and cubism - student2.ru

Ancient Chinese engraving of female instrumentalists

Printmaking is creating for artistic purposes an image on a matrix which is then transferred to a two-dimensional (flat) surface by means of ink (or another form of pigmentation). Except in the case of a monotype, the same matrix can be used to produce many examples of the print. Historically, the major techniques (also called media) involved are woodcut, line engraving, etching, lithography, and screenprinting (serigraphy, silkscreening) but there are many others, including modern digital techniques. Normally the surface upon which the print is printed is paper, but there are exceptions, from cloth and vellum to modern materials. Prints in the Western tradition produced before about 1830 are known as old master prints. There are other major printmaking traditions, especially that of Japan (ukiyo-e).

European history

In Europe, from around 1400 AD woodcut, was used for master prints on paper by using techniques for printing on cloth which had been developed in the Byzantine and Islamic worlds. Michael Wolgemut improved German woodcut from about 1475, and Erhard Reuwich, a Dutchman, was the first to use cross-hatching. At the end of the century Albrecht Dürer brought the Western woodcut to a level that has never been surpassed, increasing the status of the single-leaf woodcut.

Photography

Photography is the process of making pictures by means of the action of light. Light patterns reflected or emitted from objects are recorded onto a sensitive medium or storage chip through a timed exposure. The process is done through mechanical, chemical or digital devices known as cameras.

The word comes from the Greek words φως phos ("light"), and γραφις graphis ("stylus", "paintbrush") or γραφη graphê, together meaning "drawing with light" or "representation by means of lines" or "drawing." Traditionally, the product of photography has been called a photograph. The term photo is an abbreviation; many people also call them pictures. In digital photography, the term image has begun to replace photograph. (The term image is traditional in geometric optics.)

Filmmaking

Symbolism, expressionism and cubism - student2.ru

Symbolism, expressionism and cubism - student2.ru

Filmmaking is the process of making a motion-picture, from an initial conception and research, through scriptwriting, shooting and recording, animation or other special effects, editing, sound and music work and finally distribution to an audience; it refers broadly to the creation of all types of films, embracing documentary, strains of theatre and literature in film, and poetic or experimental practices, and is often used to refer to video-based processes as well.  

Computer art

Symbolism, expressionism and cubism - student2.ru

Symbolism, expressionism and cubism - student2.ru

Visual artists are no longer limited to traditional art media. Computers have been used as an ever more common tool in the visual art since the 1960s. Uses for computers in the visual arts include the capturing or creating of images and forms, the editing of those images and forms (including exploring multiple compositions) and then the final rendering and/or printing (including 3D printing).

Computer art is any art in which computers played a role in production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD, video game, website, algorithm, performance or gallery installation. Many traditional disciplines are now integrating digital technologies and, as a result, the lines between traditional works of art and new media works created using computers have been blurred. For instance, an artist may combine traditional painting with algorithmic art and other digital techniques. As a result, defining computer art by its end product can thus be difficult. Nevertheless, this type of art is beginning to appear in art museum exhibits, though it has yet to prove its legitimacy as a form unto itself and this technology is widely seen in contemporary art more as a tool rather than a form as with painting.

Computer usage has blurred the distinctions between illustrators, photographers, photo editors, 3-D modelers, and handicraft artists. Sophisticated rendering and editing software has led to multi-skilled image developers. Photographers may become digital artists. Illustrators may become animators. Handicraft may be computer-aided or use computer-generated imagery as a template. Computer clip art usage has also made the clear distinction between visual arts and page layout less obvious due to the easy access and editing of clip art in the process of paginating a document, especially to the unskilled observer.

The Plastic arts

Symbolism, expressionism and cubism - student2.ru

Symbolism, expressionism and cubism - student2.ru

Symbolism, expressionism and cubism - student2.ru

Symbolism, expressionism and cubism - student2.ru Plastic arts is a term, now largely redundant within English usage, specifically encompassing art forms which involve physical manipulation of a plastic medium by moulding or modeling such as sculpture or ceramics. The term has also been ambiguously applied to all the visual (non-literary, non-musical) arts.

Materials that can be carved or shaped, such as stone or wood, concrete or steel, have also been included in the narrower definition, since, with appropriate tools, such materials are also capable of modulation. This use of the term "plastic" in the arts should not be confused with Piet Mondrian's use, nor with the movement he termed, in French and English, "Neoplasticism."

Symbolism, expressionism and cubism - student2.ru

Symbolism, expressionism and cubism - student2.ru

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